maskedretriever (maskedretriever) wrote in blender3d,
maskedretriever
maskedretriever
blender3d

Star Crew Model Work

Friend of mine is doing a game for a competition. I'm running 3D models.



Texture work naturally requires some significant fiddling, but one thing Blender can do that will be a great help is texture and AO baking. sowelu is porting everything to XNA for insertion into the game, since he's vastly more comfortable with that than Blender's game engine. Baking makes the textures portable.
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