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Below are the 20 most recent journal entries recorded in An Unofficial Blender 3D Community's LiveJournal:

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Monday, January 14th, 2013
11:48 am
[ext_555698]
war news технический тизерн

Технический тизервеб сериала war news (военные новости). В работе над проектом используется Autodesk Maya + mental ray (персонажная анимация) и Videocopailot Element 3D для создания космических сцен. Компоуз- Adobe After Effects Музыка - Rig - Old Mashines.
Sunday, April 24th, 2011
7:13 am
[gollier]
Collision detection?
I am so fickle with my personal projects: I'm now setting out to make a 3D game. Chances are it won't happen, but it's something I want to put work into. Anyway.

I'm doing the work in Blender 3D (ver. 2.49b), and I've already got some basic stuff figured out on my own: animated movement, trained camera, movement, etc. Now, I'm trying to tackle collision detection. Specifically, I'm trying to make a system where two people can hit each other and the collision knocks them both back.

So far, I have a tiny cube with an idle and punching animation. I have another cube that's essentially there to get punched. The character cube can move in any direction.

Here is essentially my problem: I have no idea how I would go about making the punching animation actually move the character you're punching away from the blow. Making the character lose health and die is straightforward enough, but that one bit is driving me up the wall.

It might just be that this is something I need to work with Python or a physics engine to accomplish, and I can understand that. Still, I have the strangest feeling that I'm missing something obvious.

Any help with this problem would be appreciated. Thank you for your time.
Wednesday, December 1st, 2010
10:56 am
[maskedretriever]
Is this thing still on?


I've got a new way of capturing lip synch really quickly (if not with especially high precision) if anyone's interested in a tutorial...

Basically: set to record keys, turn on av-synch, drag around the keys in realtime while listening to slowed down audio. Scale the keys down and you've got keyframes.
Tuesday, December 29th, 2009
11:04 am
[rob_nickel]
Noob question!
Hi everybody,

SOMEWHERE I read a tutorial on how to build a "chess pawn" in Blender, using a cylinder which you then (I think) added edges to, across the cylinder, and resized so as to "sculpt" the pawn from the ground up. I think they added a UV Sphere on top of it to cap it all off. Well I want to try that again but can't find the tutorial. So I have my cylinder all ready to go, but I cannot for the life of me remember how to "subdivide" (although I don't think it's called that) the cylinder, by tapping "ctrl-*something*" and adding that edge, moving it up and down and resizing it to modify the shape of the cylinder. I hope this makes sense. Thanks for your help!

Current Mood: annoyed
Thursday, December 10th, 2009
10:46 pm
[gumanoed]
Blender course in Nizhny Novgorod, Russia
Курс по Blender в Нижнем Новгороде

We started 40-hourse Blender Course here in Nizhny Novgorod. We hold classes in Nizhny Novgorod Technical College.

Course costs about 150$ and all students get Blender Basics book on paper, BlenderCD disk, and Mac Mini computer under Ubuntu Linux for course classes time.

Come and join us :)
Thursday, April 2nd, 2009
10:44 am
[maskedretriever]
Blender for Solid Modelers
In the beginning, there was Thingiverse, and it was good.



I blendered up the above gearbox and posted it, and although nobody's printed it out on their 3D printer yet (only a few users and the MakerBot team have 3D printers at the moment) I've validated that the pieces are manifold (i.e. solid) and printable on a no-support-material 3D printer.

One thing I noticed is that the set of Blender skills needed for solid modeling is fairly different from that of making viable 3D art. Perhaps the biggest difference is that, in the world of solid modeling for 3D printing, there is NO SUCH THING AS LIGHTING.

With many of the lessons in a typical 3D training regimen being mostly useless to a modeler interested in making solid parts, and with many otherwise obscure techniques popping to the foreground, I'm wondering if there aren't some tutorials I can be linking people to which focus on solid geometry.

Anyone got links?
Saturday, March 28th, 2009
5:28 pm
[ejacobhansen]
$1000: Seastead 3-D Design Contest - UPDATE
Hi Blenders!

This is an update to The Seasteading Institute 3-D design contest which really It is a chance for you to design something quite unusual and meaningful.

To sum up: The Seasteading Institute (TSI) is at the moment looking for talented designers to construct a seastead using 3-D modeling software. A seastead is a floating platform that allows people to permanently settle the ocean as they do land. Professional naval engineers have already designed a bare platform. What you build on the platform is up to you. It may be a hospital, a casino, a residential community, a cricket stadium, or something entirely different. Be creative!

Your architectural design might have significant impact on Seasteading and society :) http://bldgblog.blogspot.com/2008/05/deep-water-city-states.html.

Winning designs will be rewarded with cash prizes up to $1000, be featured on the TSI website, in our press materials (we’ve already been featured in Wired and on Slashdot), and on our merchandise. The deadline is May 1st, 2009.

The deadline for The Seasteading Institute 3-D design Contest is 1st of May.

For a detailed list of prizes and official rules, please see: http://seasteading.org/interact/design-contest

Note: A blender version of the base model is now available! 

Also the FAQ section on the homepage is updated!

Good luck!

Thursday, March 19th, 2009
5:37 pm
[maskedretriever]
Thingiverse!
Thingiverse is an awesome open-source repository of .stl files of models, as well as a portal to a community of people who build their own 3D printers. These people obviously could be handy allies to us Blenderers.

For example I totally just uploaded open-source .stl files of the platonic solids along with the 10-sided "bastard die" to thingiverse.

Didn't do a d12 though, 'cause it's already been done and pentagons are a bitch to make in Blender.
Friday, March 13th, 2009
8:45 am
[guberif]
Spam
Sorry about the spammer, folks. I deleted the entry and banned the user. I'm open to adding more community members as maintainers, if anyone is interested.
Monday, March 2nd, 2009
12:01 am
[maskedretriever]
Star Crew Model Work
Friend of mine is doing a game for a competition. I'm running 3D models.



Texture work naturally requires some significant fiddling, but one thing Blender can do that will be a great help is texture and AO baking. sowelu is porting everything to XNA for insertion into the game, since he's vastly more comfortable with that than Blender's game engine. Baking makes the textures portable.
Wednesday, February 18th, 2009
4:21 pm
[ficali]
Hair
Can anyone redirect me to some tutorials on animating hair in general? Whether for Blender or not.. I'm assuming the way you animate hair is similar to the way you animate fabric.. Tips would be great, thanks! (And if there is another community that will be better, please let me know..)
Tuesday, February 17th, 2009
9:44 pm
[fimp]
The $1000 Seastead Design Contest
Hello Blenders,

Thanks for letting me post a bit of info about the $1000 3-D modeling contest we at the The Seasteading Institute (TSI) have just kicked off. It is a chance for you to design something quite unusual. An excerpt from the contest description:

"The Seasteading Institute (TSI) is looking for creative and talented designers to construct a seastead using 3-D modeling software. A seastead is a floating platform that allows people to permanently settle the ocean as they do land. Professional naval engineers have already designed a bare platform. What you build on the platform is up to you. It may be a hospital, a casino, a residential community, a cricket stadium, or something entirely different. Be creative!

Winning designs will be rewarded with cash prizes up to $1000, be featured on the TSI website, in our press materials (we’ve already been featured in Wired and on Slashdot), and on our merchandise."

The deadline is May 1st, 2009.

For a detailed list of prizes and official rules, please see: http://seasteading.org/interact/design-contest

Contact contests@seasteading.org if you have questions.


Sunday, February 15th, 2009
1:48 pm
[guberif]
Posting about a Contest?
Hello Blenderites,

A community member sent me a message today asking about posting information about a 3d modeling contest - prizes look to be having the work featured and cash prizes. I don't have any issue with this sort of thing being posted here, but I wanted to get a feel for how the rest of you feel about it.
11:18 am
[ficali]
Dunno if this is appropriate
Feel free to delete if its in appropriate.
In my introduction I think I mentioned that I was working towards pixar, well, I thought it would be nice to start a blog about my Animation/Design career path. So here it is:



http://youvebeenpixared.blogspot.com



Thanks! And apologies for a text only post :-)
Friday, February 6th, 2009
6:02 pm
[maskedretriever]
Some Topology Links
With the community experiencing a flurry of activity, I'm reminded of topology.

I had been working with Blender for a few weeks when I finally said, out loud, to my computer screen, the following:

Why do my meshes always have horrible creases?!

The answer was: I wasn't paying attention to topology. So here's some links on that subject:

A description of the basic problem of triangles and other mesh issues. (Actually Geurillacg.org has loads of awesome videos.)

One artist's methodology for keeping meshes sane.
6:43 pm
[ficali]
Newbie
 Hello, I just joined. I'm hoping this community will give me education and inspiration for Blender. I really want to get a Masters in Animation (currently going to school for a B.A in Graphic Design and music). I really want to work for Pixar within 10-20 years after I graduate. So we'll see  how this goes. I'm hoping that by learning Blender, it'll help me work with 3d animation and learn more about animation in general. I've taken a couple of animation classes in high school that used the stop-frame method. It was a little sloppy due to not having enough time to complete it =( 
But I really am determined to learn anything and everything about animation.
So, my question is, what are your tips for animating a character? With blender and what tutorials are the best to use? I'm currently on a laptop if this information is needed for anything. 

Thanks a bunch and I am thrilled to have found this community!!!
11:14 am
[maskedretriever]
Blender Sequence Editor: MIXDOWN
So I started using Blender for video editing around the time I got my hands on Pencil. Blender turns out to be really amazingly quick to use for stringing image files into video clips, and has audio support and tons of features I haven't even learned how to use yet. (Blender's like that.)

However, when it comes to spitting out the final product, I run into one of the things Blender doesn't have: integrated audio/video output. When you save video in Blender, you don't get sound. To get the sound out of a video, you have to go to the sound buttons and hit MIXDOWN and a .wav file is spat out, which can then be combined with the video for a finished product, and provided you synch the two correctly, all your settings and delays and crossfades are preserved.

Trouble is, the only tool I currently have to do this is Windows Movie Maker, and this is overkill and also slow. Anyone else got a better tool for merging audio and video from Blender?
Wednesday, February 4th, 2009
4:32 pm
[elven_ranger]
quick intro
I have just joined, so waving to say hi. :)  Totally new to Blender, but wanting to learn to use it properly.
Friday, August 1st, 2008
12:53 am
[llothcat]
more stuffage...






I predict much texture mapping in my near future....
Tuesday, July 29th, 2008
10:44 am
[sl_podcast]
Shapeways Contest Announcement - Top 10 3D Artists Featured at SIGGRAPH!
I thought 3D artists here might be interested in Shapeways new contest!


TOP 10 FINALISTS Featured at SIGGRAPH (August 11-15th 2008, Los Angeles,USA) and Shapeways.com; GRAND PRIZE WINNER will be selected by Shapeways Community Online and WIN $500.00 SHAPEWAYS PRODUCT CERTIFICATE!

 

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